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Post by crawty on Dec 31, 2007 13:19:15 GMT
This thread is for the discussion of the movement wall pop / wall runWall runs allow you to use the wall to kick upwards allowing your arms to reach and grab onto the wall to pull yourself up on to the top of the wall/obstacle. In some circumstances you can also use the wall to 'pop' the whole way over the wall which is a efficient way to over come larger and higher obstacles.
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Post by Ronin-ukpka admin on Jan 2, 2008 20:51:08 GMT
the technique for this movement is pure physics. firstly, run at the wall at a medium to fast space, as you approach the wall explode with pace and take off a few feet from the wall. when you kick off the wall with your strong leg you want to push yourself up and away from the wall at a 45degree angle. normally this would push you away from the wall,(obviously), so to counteract this you need to lean forward as you kick off. all the momentum you gained from pushing off the wall will then be redirected into upwards momentum. to finish try and grab the top of the wall with BOTH hands. carry the momentum up into the climb-up and make the whole movement smooth and powerful. it takes a little practise to get it right but once you get it your pop vaults will be greatly improved.
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Post by ANTISFIT on Jan 2, 2008 21:01:30 GMT
the technique for this movement is pure physics. firstly, run at the wall at a medium to fast space, as you approach the wall explode with pace and take off a few feet from the wall. when you kick off the wall with your strong leg you want to push yourself up and away from the wall at a 45degree angle. normally this would push you away from the wall,(obviously), so to counteract this you need to lean forward as you kick off. all the momentum you gained from pushing off the wall will then be redirected into upwards momentum. to finish try and grab the top of the wall with BOTH hands. carry the momentum up into the climb-up and make the whole movement smooth and powerful. it takes a little practise to get it right but once you get it your pop vaults will be greatly improved. truth through tha roof. BUT i noticed there was nothing about higher obstacles in that case, 2 footed wall runs are often necessary. follow the instructions what ronin said, but after exploding up with that one leg, lean in to an amount just less than that of a single footed one, and bring the opposite foot up and use that to explode up even more, for a higher push on the wall to get higher up. i don't know if this came out right, so it would be nice for someone to right up a full how to.
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Post by Ronin-ukpka admin on Jan 3, 2008 21:18:46 GMT
i think you explained it ok.
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Post by scuttle on Mar 13, 2008 20:22:59 GMT
I can do a three- footed wall run both along and up a wall. i have tried four-footed and it's difficult! is it even possible?
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Post by ANTISFIT on Mar 13, 2008 21:07:19 GMT
its not needed
you can get more height/distance from 2 or even one steps, so 3 or 4 is just plain inefficient
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Post by Lukman on Mar 16, 2008 1:04:35 GMT
Yes, four steps is possible.
I find that in most circumstances, 1 step is simplest and most effective.
However, in some rare circumstances, more steps are effective. I've used 2 steps a few times, and 3 to cover a large distance in a few places, but only once have I had a reason to use 4.
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Post by gladders on Mar 16, 2008 11:02:17 GMT
for horizontal wall runs , the minimum i tend to use would be about 3 steps, as 1 step would only gain distance away from obstacle not along it , i use 3 instead of 2 as i tend to use the same foot as i jump onto the object to come off of it, so i need t o even it out to keep balance
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Post by ANTISFIT on Mar 16, 2008 16:04:40 GMT
"horizontal wall runs" aren't needed like, ever. they're really just there to look good.
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Post by gladders on Mar 16, 2008 17:11:59 GMT
im sorry but i disagree i know they look amazing to watch but still i use them alot to get over waste height objects and rails, and they can be used for a 3 step wall run to a tic tac which also looks amazing - there us an amzing place to do this where i live 5/5 to look at if there good ;D
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Post by ANTISFIT on Mar 16, 2008 17:32:45 GMT
parkour isn't about looking at.
you should see david belle's interview about it.
and, using a tick tac would be the way to get over, not running across a wall.
plus, they don't look nice at all.
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Post by gladders on Mar 16, 2008 18:02:04 GMT
i understand what you mean about parkour not looknig too good, but the crowd around my area WANT to see looking good - we explain but they still do - but im telented at them so i dotn see why i should put it to one side
and you did say that they looked good, and also tic tacking over a deep obstacle isnt always possible so a wall run into an tick tack works perfectly
Posted by Antony on Today at 5:04pm "horizontal wall runs" aren't needed like, ever. they're really just there to look good.
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Post by ANTISFIT on Mar 16, 2008 21:08:48 GMT
parkour isn't there to impress people, so you don't want to show off.
and - everyone is talented at them, all it is is running across a wall.
horizontal wall runs = lots of eneergy used, tic tacs is a lot less, so they'll work easier.
i didn't say they looked good, i said that they're there TO look good, and they clearly fail
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Post by gladders on Mar 16, 2008 21:19:29 GMT
yeah owell i think were both getting a bit lost but im still sticking with them, and there reakky not as easy as they look if you WANT them ti look good owell i dont want to argue i find them more useful to get over wider objects as a tic tac may not be enough
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Post by crawty on Mar 16, 2008 22:44:45 GMT
yeah owell i think were both getting a bit lost but im still sticking with them, and there reakky not as easy as they look if you WANT them ti look good owell i dont want to argue i find them more useful to get over wider objects as a tic tac may not be enough who are you again?
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